Wednesday, 30 March 2011

analysis of thriller project

thriller project

Micro elements:

Mise-en-scene:

costume: Max was wearing a black suit, gloves and glasses shows his hiding his appearance. Conventional to thrillers as Spooks or agents in political thrillers are normally dressed like this. Using conventions to make themes more obvious.

lighting: Outside was dull represents the mood of the scene. Thrillers are often moody and poignant and use visual representations to get this across, in this case, the weather

colours: mainly black, grey and navy blue represents the theme overall of the negative atmosphere.

props: gun, phone, suitcase, glasses and gloves, conventions of thriller, show he was on a task and the way these props were shown gives the audience the impression that there is more to be revealed about the character.

location: town centre, car park , busy atmosphere so the criminal doesn't get caught. Thrillers are often up to date, normally never set in the past, use current affairs for themes.

cinematography:

the camera shots varied , close ups showed the facial expressions which were mundane as its a serious task.
 Long shots, when Max was walking in the car park , establishes the scene as the assassin has chosen a secluded area of the busy atmosphere to perform the assassination.
over the shoulder shot, creates suspense and point of view shot reveals the target. the Camera is mostly steady, going against conventions of modern thrillers which go for the shakey cam techniques.

Sound:
The soundtrack is very intense and reacts to what is going on in the scene. For example, when the film speeds up as Max walks towards the camera, the music subsides and a sound affect is played to emphasize this. As Max gets closer to killing the target (or James), the music gets louder until finally stopping to have the gun shot play over silence, this is soon followed by alot of sound affects being played as the camera tracks from the target to the assassin, and ends with the basic bass line which played throughout the scene. The soundtrack is very electronic, with no percussion whatsoever, applying to the modern nature of the film.

Editing:
Very basic cuts with drastic changes of speed in key places. Two stills with red filters are put before and after the long sped up tracking shot.

Special effects:
added a crosshair to point of view to make it seem more realistic.

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